﻿<?xml version="1.0" encoding="utf-8" ?>
<XnaContent>
  <!-- TODO: replace this Asset with your own XML asset data. -->
  <Asset Type="ShareContent.ListCharacter">
    <listCharacters>
      <!--Character king-->
      <Item>
        <NameCharacter>King</NameCharacter>
        <StrTextureAvatar>Character/king/kingAvatar</StrTextureAvatar>
        <Pirce>1000</Pirce>
        <MinDamage>55</MinDamage>
        <MaxDamage>60</MaxDamage>
        <Defense>30</Defense>
        <MaxDistance>6</MaxDistance>
        <listSkill>
          <Item>Character/king/skill/skill_00</Item>
        </listSkill>
        <hurtSoundXMLString>Sound/Effect/Character/King/hurt</hurtSoundXMLString>
        <ishurtedSoundXMLString>Sound/Effect/Character/King/ishurted</ishurtedSoundXMLString>
        <runSoundXMLString>Sound/Effect/Character/King/run</runSoundXMLString>
        <!--Đây là danh sách các color cần chuyển đổi màu-->
        <listColorIsChanged>
          <Item>
            <R>12</R>
            <G>12</G>
            <B>12</B>
          </Item>
        </listColorIsChanged>
        <!--/////////////////////////////////////////-->
        <listSprites>
          <Item>
            <HuongTexture>Up</HuongTexture>
            <strListTexture>
              <Item>Character/king/up/up_00</Item>
              <Item>Character/king/up/up_01</Item>
              <Item>Character/king/up/up_02</Item>
              <Item>Character/king/up/up_03</Item>
            </strListTexture>
          </Item>
          <Item>
            <HuongTexture>Down</HuongTexture>
            <strListTexture>
              <Item>Character/king/down/down_00</Item>
              <Item>Character/king/down/down_01</Item>
              <Item>Character/king/down/down_02</Item>
              <Item>Character/king/down/down_03</Item>
            </strListTexture>
          </Item>
          <Item>
            <HuongTexture>Left</HuongTexture>
            <strListTexture>
              <Item>Character/king/left/left_00</Item>
              <Item>Character/king/left/left_01</Item>
              <Item>Character/king/left/left_02</Item>
              <Item>Character/king/left/left_03</Item>
            </strListTexture>
          </Item>
          <Item>
            <HuongTexture>Right</HuongTexture>
            <strListTexture>
              <Item>Character/king/right/right_00</Item>
              <Item>Character/king/right/right_01</Item>
              <Item>Character/king/right/right_02</Item>
              <Item>Character/king/right/right_03</Item>
            </strListTexture>
          </Item>
        </listSprites>
      </Item>

      <!--Character combative-->
      <Item>
        <NameCharacter>Combative</NameCharacter>
        <StrTextureAvatar>Character/Combative/CombativeAvatar</StrTextureAvatar>
        <Pirce>900</Pirce>
        <MinDamage>60</MinDamage>
        <MaxDamage>70</MaxDamage>
        <Defense>20</Defense>
        <MaxDistance>7</MaxDistance>
        <listSkill>
          <Item>Character/Cobative/skill/skill_00</Item>
        </listSkill>
        <hurtSoundXMLString>Sound/Effect/Character/Combative/hurt</hurtSoundXMLString>
        <ishurtedSoundXMLString>Sound/Effect/Character/Combative/ishurted</ishurtedSoundXMLString>
        <runSoundXMLString>Sound/Effect/Character/Combative/run</runSoundXMLString>
        <!--Đây là danh sách các color cần chuyển đổi màu-->
        <listColorIsChanged>
          <Item>
            <R>12</R>
            <G>12</G>
            <B>12</B>
          </Item>
        </listColorIsChanged>
        <!--/////////////////////////////////////////-->
        <listSprites>
          <Item>
            <HuongTexture>Up</HuongTexture>
            <strListTexture>
              <Item>Character/Cobative/up/up_00</Item>
              <Item>Character/Cobative/up/up_01</Item>
              <Item>Character/Cobative/up/up_02</Item>
              <Item>Character/Cobative/up/up_03</Item>
            </strListTexture>
          </Item>
          <Item>
            <HuongTexture>Down</HuongTexture>
            <strListTexture>
              <Item>Character/Cobative/down/down_00</Item>
              <Item>Character/Cobative/down/down_01</Item>
              <Item>Character/Cobative/down/down_02</Item>
              <Item>Character/Cobative/down/down_03</Item>
            </strListTexture>
          </Item>
          <Item>
            <HuongTexture>Left</HuongTexture>
            <strListTexture>
              <Item>Character/Cobative/left/left_00</Item>
              <Item>Character/Cobative/left/left_01</Item>
              <Item>Character/Cobative/left/left_02</Item>
              <Item>Character/Cobative/left/left_03</Item>
            </strListTexture>
          </Item>
          <Item>
            <HuongTexture>Right</HuongTexture>
            <strListTexture>
              <Item>Character/Cobative/right/right_00</Item>
              <Item>Character/Cobative/right/right_01</Item>
              <Item>Character/Cobative/right/right_02</Item>
              <Item>Character/Cobative/right/right_03</Item>
            </strListTexture>
          </Item>
        </listSprites>
      </Item>

      <!--Character hydra-->
      <Item>
        <NameCharacter>Hydra</NameCharacter>
        <StrTextureAvatar>Character/Hydra/HydraAvatar</StrTextureAvatar>
        <Pirce>400</Pirce>
        <MinDamage>50</MinDamage>
        <MaxDamage>55</MaxDamage>
        <Defense>15</Defense>
        <MaxDistance>6</MaxDistance>
        <listSkill>
          <Item>Character/Hydra/skill/skill_00</Item>
        </listSkill>
        <hurtSoundXMLString>Sound/Effect/Character/Hydra/hurt</hurtSoundXMLString>
        <ishurtedSoundXMLString>Sound/Effect/Character/Hydra/ishurted</ishurtedSoundXMLString>
        <runSoundXMLString>Sound/Effect/Character/Hydra/run</runSoundXMLString>
        <!--Đây là danh sách các color cần chuyển đổi màu-->
        <listColorIsChanged>
          <Item>
            <R>12</R>
            <G>12</G>
            <B>12</B>
          </Item>
        </listColorIsChanged>
        <!--/////////////////////////////////////////-->
        <listSprites>
          <Item>
            <HuongTexture>Up</HuongTexture>
            <strListTexture>
              <Item>Character/Hydra/up/up_00</Item>
              <Item>Character/Hydra/up/up_01</Item>
              <Item>Character/Hydra/up/up_02</Item>
              <Item>Character/Hydra/up/up_03</Item>
            </strListTexture>
          </Item>
          <Item>
            <HuongTexture>Down</HuongTexture>
            <strListTexture>
              <Item>Character/Hydra/down/down_00</Item>
              <Item>Character/Hydra/down/down_01</Item>
              <Item>Character/Hydra/down/down_02</Item>
              <Item>Character/Hydra/down/down_03</Item>
            </strListTexture>
          </Item>
          <Item>
            <HuongTexture>Left</HuongTexture>
            <strListTexture>
              <Item>Character/Hydra/left/left_00</Item>
              <Item>Character/Hydra/left/left_01</Item>
              <Item>Character/Hydra/left/left_02</Item>
              <Item>Character/Hydra/left/left_03</Item>
            </strListTexture>
          </Item>
          <Item>
            <HuongTexture>Right</HuongTexture>
            <strListTexture>
              <Item>Character/Hydra/right/right_00</Item>
              <Item>Character/Hydra/right/right_01</Item>
              <Item>Character/Hydra/right/right_02</Item>
              <Item>Character/Hydra/right/right_03</Item>
            </strListTexture>
          </Item>
        </listSprites>
      </Item>

      <!--Character soldier-->
      <Item>
        <NameCharacter>Soldier</NameCharacter>
        <StrTextureAvatar>Character/Soldier/SoldierAvatar</StrTextureAvatar>
        <Pirce>150</Pirce>
        <MinDamage>45</MinDamage>
        <MaxDamage>55</MaxDamage>
        <Defense>5</Defense>
        <MaxDistance>5</MaxDistance>
        <listSkill>
          <Item>Character/Soldier/skill/skill_00</Item>
        </listSkill>
        <hurtSoundXMLString>Sound/Effect/Character/Soldier/hurt</hurtSoundXMLString>
        <ishurtedSoundXMLString>Sound/Effect/Character/Soldier/ishurted</ishurtedSoundXMLString>
        <runSoundXMLString>Sound/Effect/Character/Soldier/run</runSoundXMLString>
        <!--Đây là danh sách các color cần chuyển đổi màu-->
        <listColorIsChanged>
          <Item>
            <R>12</R>
            <G>12</G>
            <B>12</B>
          </Item>
        </listColorIsChanged>
        <!--/////////////////////////////////////////-->
        <listSprites>
          <Item>
            <HuongTexture>Up</HuongTexture>
            <strListTexture>
              <Item>Character/Soldier/up/up_00</Item>
              <Item>Character/Soldier/up/up_01</Item>
              <Item>Character/Soldier/up/up_02</Item>
              <Item>Character/Soldier/up/up_03</Item>
            </strListTexture>
          </Item>
          <Item>
            <HuongTexture>Down</HuongTexture>
            <strListTexture>
              <Item>Character/Soldier/down/down_00</Item>
              <Item>Character/Soldier/down/down_01</Item>
              <Item>Character/Soldier/down/down_02</Item>
              <Item>Character/Soldier/down/down_03</Item>
            </strListTexture>
          </Item>
          <Item>
            <HuongTexture>Left</HuongTexture>
            <strListTexture>
              <Item>Character/Soldier/left/left_00</Item>
              <Item>Character/Soldier/left/left_01</Item>
              <Item>Character/Soldier/left/left_02</Item>
              <Item>Character/Soldier/left/left_03</Item>
            </strListTexture>
          </Item>
          <Item>
            <HuongTexture>Right</HuongTexture>
            <strListTexture>
              <Item>Character/Soldier/right/right_00</Item>
              <Item>Character/Soldier/right/right_01</Item>
              <Item>Character/Soldier/right/right_02</Item>
              <Item>Character/Soldier/right/right_03</Item>
            </strListTexture>
          </Item>
        </listSprites>
      </Item>
    </listCharacters>
  </Asset>
</XnaContent>
